Quote:
Down21 wrote
So the results will be skewed towards the aggressive side in all cases compared to real life since in reality most of these people do not regularly commit instrumental aggression. Can you think of any other factors besides (aggression) than could skew the results further for certain individuals? Like regular computer gaming or gambling?
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Those kinds of variables would be impossible to control for, unless we want to eliminate like 60% of our participants. That's where random dampling comes in, all the random BS smooths out.